📄️ Quick Start
In-game, press B to open the Build UI. Everything is no-code drag-and-drop.
📄️ Spaces
Spaces in The Mirror means two things; a fully functional game published and ready for players to enjoy or a project that a user is currently developing. In other words, it is a game that can be modified or published.
📄️ Character
Characters come out-of-the-box in The Mirror, saving you time from building your own player controller. If you're coming from a traditional game engine background, you may be accustomed to building your own player (character) object from scratch.
📄️ Build UI
What Is the Build UI?
📄️ Preview Mode
Preview mode is preview of Play Mode: exactly what a player experiences when they play your game.
📄️ How to Import
The Mirror allows you to import custom assets to create your games, such as 3D models, audio files, textures, height maps, and more.
📄️ 3D Models & Equipables
3D Models
📄️ Heightmaps
- Format: We recommend EXR for highest quality.
📄️ Audio
- Format: We currently support .WAV and .MP3 file extension. Support for .OGG is coming soon.
📄️ Objects
An object is simply an Asset that's in a Space. You can place as many Objects as you wish in-world, and they can all reference the same Asset.
📄️ Particles (Coming Soon)
We're excited for particles and are actively working on them! Join our Discord to stay posted; we will provide documentation on how to import and utilize particle effects in The Mirror in the not-too-distant future.
📄️ Godot Plugin (Coming Soon)
We understand that many developers prefer using the Godot engine for their game development needs. To accommodate this, we are actively working on adding a dedicated plugin to work Godot side-by-side with The Mirror in real-time. This will allow you to seamlessly integrate your Godot assets and projects into our game environment. Stay tuned for updates on how to import and use Godot assets in our API.